namespace Server.Items { [FlippableAttribute( 0x2D25, 0x2D31 )] public class WildStaff : BaseStaff { public override WeaponAbility PrimaryAbility => WeaponAbility.Block; public override WeaponAbility SecondaryAbility => WeaponAbility.ForceOfNature; public override int AosStrengthReq => 15; public override int AosMinDamage => 10; public override int AosMaxDamage => 12; public override int AosSpeed => 48; public override float MlSpeed => 2.25f; public override int OldStrengthReq => 15; public override int OldMinDamage => 10; public override int OldMaxDamage => 12; public override int OldSpeed => 48; public override int InitMinHits => 30; public override int InitMaxHits => 60; [Constructible] public WildStaff() : base( 0x2D25 ) { Weight = 8.0; } public WildStaff( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }