namespace Server.Items { [FlippableAttribute( 0xF5C, 0xF5D )] public class Mace : BaseBashing { public override WeaponAbility PrimaryAbility => WeaponAbility.ConcussionBlow; public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm; public override int AosStrengthReq => 45; public override int AosMinDamage => 12; public override int AosMaxDamage => 14; public override int AosSpeed => 40; public override float MlSpeed => 2.75f; public override int OldStrengthReq => 20; public override int OldMinDamage => 8; public override int OldMaxDamage => 32; public override int OldSpeed => 30; public override int InitMinHits => 31; public override int InitMaxHits => 70; [Constructible] public Mace() : base( 0xF5C ) { Weight = 14.0; } public Mace( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }