namespace Server.Items { [FlippableAttribute( 0x143B, 0x143A )] public class Maul : BaseBashing { public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow; public override WeaponAbility SecondaryAbility => WeaponAbility.ConcussionBlow; public override int AosStrengthReq => 45; public override int AosMinDamage => 14; public override int AosMaxDamage => 16; public override int AosSpeed => 32; public override float MlSpeed => 3.50f; public override int OldStrengthReq => 20; public override int OldMinDamage => 10; public override int OldMaxDamage => 30; public override int OldSpeed => 30; public override int InitMinHits => 31; public override int InitMaxHits => 70; [Constructible] public Maul() : base( 0x143B ) { Weight = 10.0; } public Maul( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 14.0 ) Weight = 10.0; } } }