namespace Server.Items { [FlippableAttribute( 0xF4D, 0xF4E )] public class Bardiche : BasePoleArm { public override WeaponAbility PrimaryAbility => WeaponAbility.ParalyzingBlow; public override WeaponAbility SecondaryAbility => WeaponAbility.Dismount; public override int AosStrengthReq => 45; public override int AosMinDamage => 17; public override int AosMaxDamage => 18; public override int AosSpeed => 28; public override float MlSpeed => 3.75f; public override int OldStrengthReq => 40; public override int OldMinDamage => 5; public override int OldMaxDamage => 43; public override int OldSpeed => 26; public override int InitMinHits => 31; public override int InitMaxHits => 100; [Constructible] public Bardiche() : base( 0xF4D ) { Weight = 7.0; } public Bardiche( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }