using Server.Engines.Harvest; namespace Server.Items { [FlippableAttribute( 0x26BA, 0x26C4 )] public class Scythe : BasePoleArm { public override WeaponAbility PrimaryAbility => WeaponAbility.BleedAttack; public override WeaponAbility SecondaryAbility => WeaponAbility.ParalyzingBlow; public override int AosStrengthReq => 45; public override int AosMinDamage => 15; public override int AosMaxDamage => 18; public override int AosSpeed => 32; public override float MlSpeed => 3.50f; public override int OldStrengthReq => 45; public override int OldMinDamage => 15; public override int OldMaxDamage => 18; public override int OldSpeed => 32; public override int InitMinHits => 31; public override int InitMaxHits => 100; public override HarvestSystem HarvestSystem => null; [Constructible] public Scythe() : base( 0x26BA ) { Weight = 5.0; } public Scythe( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 15.0 ) Weight = 5.0; } } }