using System; namespace Server.Items { [FlippableAttribute( 0x13B2, 0x13B1 )] public class Bow : BaseRanged { public override int EffectID => 0xF42; public override Type AmmoType => typeof( Arrow ); public override Item Ammo => new Arrow(); public override WeaponAbility PrimaryAbility => WeaponAbility.ParalyzingBlow; public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike; public override int AosStrengthReq => 30; public override int AosMinDamage => Core.ML ? 15 : 16; public override int AosMaxDamage => Core.ML ? 19 : 18; public override int AosSpeed => 25; public override float MlSpeed => 4.25f; public override int OldStrengthReq => 20; public override int OldMinDamage => 9; public override int OldMaxDamage => 41; public override int OldSpeed => 20; public override int DefMaxRange => 10; public override int InitMinHits => 31; public override int InitMaxHits => 60; public override WeaponAnimation DefAnimation => WeaponAnimation.ShootBow; [Constructible] public Bow() : base( 0x13B2 ) { Weight = 6.0; Layer = Layer.TwoHanded; } public Bow( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 7.0 ) Weight = 6.0; } } }