using System; namespace Server.Items { [FlippableAttribute( 0x26C2, 0x26CC )] public class CompositeBow : BaseRanged { public override int EffectID => 0xF42; public override Type AmmoType => typeof( Arrow ); public override Item Ammo => new Arrow(); public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorIgnore; public override WeaponAbility SecondaryAbility => WeaponAbility.MovingShot; public override int AosStrengthReq => 45; public override int AosMinDamage => Core.ML ? 13 : 15; public override int AosMaxDamage => 17; public override int AosSpeed => 25; public override float MlSpeed => 4.00f; public override int OldStrengthReq => 45; public override int OldMinDamage => 15; public override int OldMaxDamage => 17; public override int OldSpeed => 25; public override int DefMaxRange => 10; public override int InitMinHits => 31; public override int InitMaxHits => 70; public override WeaponAnimation DefAnimation => WeaponAnimation.ShootBow; [Constructible] public CompositeBow() : base( 0x26C2 ) { Weight = 5.0; } public CompositeBow( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }