using System; namespace Server.Items { [FlippableAttribute( 0xF50, 0xF4F )] public class Crossbow : BaseRanged { public override int EffectID => 0x1BFE; public override Type AmmoType => typeof( Bolt ); public override Item Ammo => new Bolt(); public override WeaponAbility PrimaryAbility => WeaponAbility.ConcussionBlow; public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike; public override int AosStrengthReq => 35; public override int AosMinDamage => 18; public override int AosMaxDamage => Core.ML ? 22 : 20; public override int AosSpeed => 24; public override float MlSpeed => 4.50f; public override int OldStrengthReq => 30; public override int OldMinDamage => 8; public override int OldMaxDamage => 43; public override int OldSpeed => 18; public override int DefMaxRange => 8; public override int InitMinHits => 31; public override int InitMaxHits => 80; [Constructible] public Crossbow() : base( 0xF50 ) { Weight = 7.0; Layer = Layer.TwoHanded; } public Crossbow( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }