using System; namespace Server.Items { [FlippableAttribute( 0x13FD, 0x13FC )] public class HeavyCrossbow : BaseRanged { public override int EffectID => 0x1BFE; public override Type AmmoType => typeof( Bolt ); public override Item Ammo => new Bolt(); public override WeaponAbility PrimaryAbility => WeaponAbility.MovingShot; public override WeaponAbility SecondaryAbility => WeaponAbility.Dismount; public override int AosStrengthReq => 80; public override int AosMinDamage => Core.ML ? 20 : 19; public override int AosMaxDamage => Core.ML ? 24 : 20; public override int AosSpeed => 22; public override float MlSpeed => 5.00f; public override int OldStrengthReq => 40; public override int OldMinDamage => 11; public override int OldMaxDamage => 56; public override int OldSpeed => 10; public override int DefMaxRange => 8; public override int InitMinHits => 31; public override int InitMaxHits => 100; [Constructible] public HeavyCrossbow() : base( 0x13FD ) { Weight = 9.0; Layer = Layer.TwoHanded; } public HeavyCrossbow( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }