namespace Server.Items { [FlippableAttribute( 0x13B2, 0x13B1 )] public class JukaBow : Bow { public override int AosStrengthReq => 80; public override int AosDexterityReq => 80; public override int OldStrengthReq => 80; public override int OldDexterityReq => 80; [CommandProperty( AccessLevel.GameMaster )] public bool IsModified => ( Hue == 0x453 ); [Constructible] public JukaBow() { } public override void OnDoubleClick( Mobile from ) { if ( IsModified ) { from.SendMessage( "That has already been modified." ); } else if ( !IsChildOf( from.Backpack ) ) { from.SendMessage( "This must be in your backpack to modify it." ); } else if ( from.Skills[SkillName.Fletching].Base < 100.0 ) { from.SendMessage( "Only a grandmaster bowcrafter can modify this weapon." ); } else { from.BeginTarget( 2, false, Targeting.TargetFlags.None, new TargetCallback( OnTargetGears ) ); from.SendMessage( "Select the gears you wish to use." ); } } public void OnTargetGears( Mobile from, object targ ) { if ( !(targ is Gears g) || !g.IsChildOf( from.Backpack ) ) { from.SendMessage( "Those are not gears." ); // Apparently gears that aren't in your backpack aren't really gears at all. :-( } else if ( IsModified ) { from.SendMessage( "That has already been modified." ); } else if ( !IsChildOf( from.Backpack ) ) { from.SendMessage( "This must be in your backpack to modify it." ); } else if ( from.Skills[SkillName.Fletching].Base < 100.0 ) { from.SendMessage( "Only a grandmaster bowcrafter can modify this weapon." ); } else { g.Consume(); Hue = 0x453; Slayer = (SlayerName)Utility.Random( 2, 25 ); from.SendMessage( "You modify it." ); } } public JukaBow( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }