using System; namespace Server.Items { [FlippableAttribute( 0x26C3, 0x26CD )] public class RepeatingCrossbow : BaseRanged { public override int EffectID => 0x1BFE; public override Type AmmoType => typeof( Bolt ); public override Item Ammo => new Bolt(); public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike; public override WeaponAbility SecondaryAbility => WeaponAbility.MovingShot; public override int AosStrengthReq => 30; public override int AosMinDamage => Core.ML ? 8 : 10; public override int AosMaxDamage => 12; public override int AosSpeed => 41; public override float MlSpeed => 2.75f; public override int OldStrengthReq => 30; public override int OldMinDamage => 10; public override int OldMaxDamage => 12; public override int OldSpeed => 41; public override int DefMaxRange => 7; public override int InitMinHits => 31; public override int InitMaxHits => 80; [Constructible] public RepeatingCrossbow() : base( 0x26C3 ) { Weight = 6.0; } public RepeatingCrossbow( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }