namespace Server.Items { [FlippableAttribute( 0x27A8, 0x27F3 )] public class Bokuto : BaseSword { public override WeaponAbility PrimaryAbility => WeaponAbility.Feint; public override WeaponAbility SecondaryAbility => WeaponAbility.NerveStrike; public override int AosStrengthReq => 20; public override int AosMinDamage => 9; public override int AosMaxDamage => 11; public override int AosSpeed => 53; public override float MlSpeed => 2.00f; public override int OldStrengthReq => 20; public override int OldMinDamage => 9; public override int OldMaxDamage => 11; public override int OldSpeed => 53; public override int DefHitSound => 0x536; public override int DefMissSound => 0x23A; public override int InitMinHits => 25; public override int InitMaxHits => 50; [Constructible] public Bokuto() : base( 0x27A8 ) { Weight = 7.0; } public Bokuto( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }