namespace Server.Items { [FlippableAttribute( 0x27A2, 0x27ED )] public class NoDachi : BaseSword { public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow; public override WeaponAbility SecondaryAbility => WeaponAbility.RidingSwipe; public override int AosStrengthReq => 40; public override int AosMinDamage => 16; public override int AosMaxDamage => 18; public override int AosSpeed => 35; public override float MlSpeed => 3.50f; public override int OldStrengthReq => 40; public override int OldMinDamage => 16; public override int OldMaxDamage => 18; public override int OldSpeed => 35; public override int DefHitSound => 0x23B; public override int DefMissSound => 0x23A; public override int InitMinHits => 31; public override int InitMaxHits => 90; [Constructible] public NoDachi() : base( 0x27A2 ) { Weight = 10.0; Layer = Layer.TwoHanded; } public NoDachi( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }