namespace Server.Items { [FlippableAttribute( 0x27AE, 0x27F9 )] public class Nunchaku : BaseBashing { public override WeaponAbility PrimaryAbility => WeaponAbility.Block; public override WeaponAbility SecondaryAbility => WeaponAbility.Feint; public override int AosStrengthReq => 15; public override int AosMinDamage => 11; public override int AosMaxDamage => 13; public override int AosSpeed => 47; public override float MlSpeed => 2.50f; public override int OldStrengthReq => 15; public override int OldMinDamage => 11; public override int OldMaxDamage => 13; public override int OldSpeed => 47; public override int DefHitSound => 0x535; public override int DefMissSound => 0x239; public override int InitMinHits => 40; public override int InitMaxHits => 55; [Constructible] public Nunchaku() : base( 0x27AE ) { Weight = 5.0; } public Nunchaku( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }