namespace Server.Items { [FlippableAttribute( 0x27Ab, 0x27F6 )] public class Tekagi : BaseKnife { public override WeaponAbility PrimaryAbility => WeaponAbility.DualWield; public override WeaponAbility SecondaryAbility => WeaponAbility.TalonStrike; public override int AosStrengthReq => 10; public override int AosMinDamage => 10; public override int AosMaxDamage => 12; public override int AosSpeed => 53; public override float MlSpeed => 2.00f; public override int OldStrengthReq => 10; public override int OldMinDamage => 10; public override int OldMaxDamage => 12; public override int OldSpeed => 53; public override int DefHitSound => 0x238; public override int DefMissSound => 0x232; public override int InitMinHits => 35; public override int InitMaxHits => 60; public override SkillName DefSkill => SkillName.Fencing; public override WeaponType DefType => WeaponType.Piercing; public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H; [Constructible] public Tekagi() : base( 0x27AB ) { Weight = 5.0; Layer = Layer.TwoHanded; } public Tekagi( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }