namespace Server.Items { [FlippableAttribute( 0x27A3, 0x27EE )] public class Tessen : BaseBashing { public override WeaponAbility PrimaryAbility => WeaponAbility.Feint; public override WeaponAbility SecondaryAbility => WeaponAbility.Block; public override int AosStrengthReq => 10; public override int AosMinDamage => 10; public override int AosMaxDamage => 12; public override int AosSpeed => 50; public override float MlSpeed => 2.00f; public override int OldStrengthReq => 10; public override int OldMinDamage => 10; public override int OldMaxDamage => 12; public override int OldSpeed => 50; public override int DefHitSound => 0x232; public override int DefMissSound => 0x238; public override int InitMinHits => 55; public override int InitMaxHits => 60; public override WeaponAnimation DefAnimation => WeaponAnimation.Bash2H; [Constructible] public Tessen() : base( 0x27A3 ) { Weight = 6.0; Layer = Layer.TwoHanded; } public Tessen( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }