namespace Server.Items { [FlippableAttribute( 0x27A4, 0x27EF )] public class Wakizashi : BaseSword { public override WeaponAbility PrimaryAbility => WeaponAbility.FrenziedWhirlwind; public override WeaponAbility SecondaryAbility => WeaponAbility.DoubleStrike; public override int AosStrengthReq => 20; public override int AosMinDamage => 11; public override int AosMaxDamage => 13; public override int AosSpeed => 44; public override float MlSpeed => 2.50f; public override int OldStrengthReq => 20; public override int OldMinDamage => 11; public override int OldMaxDamage => 13; public override int OldSpeed => 44; public override int DefHitSound => 0x23B; public override int DefMissSound => 0x23A; public override int InitMinHits => 45; public override int InitMaxHits => 50; [Constructible] public Wakizashi() : base( 0x27A4 ) { Weight = 5.0; Layer = Layer.OneHanded; } public Wakizashi( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }