using System; namespace Server.Items { [FlippableAttribute( 0x27A5, 0x27F0 )] public class Yumi : BaseRanged { public override int EffectID => 0xF42; public override Type AmmoType => typeof( Arrow ); public override Item Ammo => new Arrow(); public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorPierce; public override WeaponAbility SecondaryAbility => WeaponAbility.DoubleShot; public override int AosStrengthReq => 35; public override int AosMinDamage => Core.ML ? 16 : 18; public override int AosMaxDamage => 20; public override int AosSpeed => 25; public override float MlSpeed => 4.5f; public override int OldStrengthReq => 35; public override int OldMinDamage => 18; public override int OldMaxDamage => 20; public override int OldSpeed => 25; public override int DefMaxRange => 10; public override int InitMinHits => 55; public override int InitMaxHits => 60; public override WeaponAnimation DefAnimation => WeaponAnimation.ShootBow; [Constructible] public Yumi() : base( 0x27A5 ) { Weight = 9.0; Layer = Layer.TwoHanded; } public Yumi( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 7.0 ) Weight = 6.0; } } }