namespace Server.Items { [FlippableAttribute( 0xF62, 0xF63 )] public class Spear : BaseSpear { public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorIgnore; public override WeaponAbility SecondaryAbility => WeaponAbility.ParalyzingBlow; public override int AosStrengthReq => 50; public override int AosMinDamage => 13; public override int AosMaxDamage => 15; public override int AosSpeed => 42; public override float MlSpeed => 2.75f; public override int OldStrengthReq => 30; public override int OldMinDamage => 2; public override int OldMaxDamage => 36; public override int OldSpeed => 46; public override int InitMinHits => 31; public override int InitMaxHits => 80; [Constructible] public Spear() : base( 0xF62 ) { Weight = 7.0; } public Spear( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }