namespace Server.Items { [FlippableAttribute( 0xDF1, 0xDF0 )] public class BlackStaff : BaseStaff { public override WeaponAbility PrimaryAbility => WeaponAbility.WhirlwindAttack; public override WeaponAbility SecondaryAbility => WeaponAbility.ParalyzingBlow; public override int AosStrengthReq => 35; public override int AosMinDamage => 13; public override int AosMaxDamage => 16; public override int AosSpeed => 39; public override float MlSpeed => 2.75f; public override int OldStrengthReq => 35; public override int OldMinDamage => 8; public override int OldMaxDamage => 33; public override int OldSpeed => 35; public override int InitMinHits => 31; public override int InitMaxHits => 70; [Constructible] public BlackStaff() : base( 0xDF0 ) { Weight = 6.0; } public BlackStaff( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }