namespace Server.Items { [FlippableAttribute( 0x13F8, 0x13F9 )] public class GnarledStaff : BaseStaff { public override WeaponAbility PrimaryAbility => WeaponAbility.ConcussionBlow; public override WeaponAbility SecondaryAbility => WeaponAbility.ParalyzingBlow; public override int AosStrengthReq => 20; public override int AosMinDamage => 15; public override int AosMaxDamage => 17; public override int AosSpeed => 33; public override float MlSpeed => 3.25f; public override int OldStrengthReq => 20; public override int OldMinDamage => 10; public override int OldMaxDamage => 30; public override int OldSpeed => 33; public override int InitMinHits => 31; public override int InitMaxHits => 50; [Constructible] public GnarledStaff() : base( 0x13F8 ) { Weight = 3.0; } public GnarledStaff( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }