namespace Server.Items { [FlippableAttribute( 0xE89, 0xE8a )] public class QuarterStaff : BaseStaff { public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike; public override WeaponAbility SecondaryAbility => WeaponAbility.ConcussionBlow; public override int AosStrengthReq => 30; public override int AosMinDamage => 11; public override int AosMaxDamage => 14; public override int AosSpeed => 48; public override float MlSpeed => 2.25f; public override int OldStrengthReq => 30; public override int OldMinDamage => 8; public override int OldMaxDamage => 28; public override int OldSpeed => 48; public override int InitMinHits => 31; public override int InitMaxHits => 60; [Constructible] public QuarterStaff() : base( 0xE89 ) { Weight = 4.0; } public QuarterStaff( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }