namespace Server.Items { [FlippableAttribute( 0xF5E, 0xF5F )] public class Broadsword : BaseSword { public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow; public override WeaponAbility SecondaryAbility => WeaponAbility.ArmorIgnore; public override int AosStrengthReq => 30; public override int AosMinDamage => 14; public override int AosMaxDamage => 15; public override int AosSpeed => 33; public override float MlSpeed => 3.25f; public override int OldStrengthReq => 25; public override int OldMinDamage => 5; public override int OldMaxDamage => 29; public override int OldSpeed => 45; public override int DefHitSound => 0x237; public override int DefMissSound => 0x23A; public override int InitMinHits => 31; public override int InitMaxHits => 100; [Constructible] public Broadsword() : base( 0xF5E ) { Weight = 6.0; } public Broadsword( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }