namespace Server.Items { [FlippableAttribute( 0x13FF, 0x13FE )] public class Katana : BaseSword { public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike; public override WeaponAbility SecondaryAbility => WeaponAbility.ArmorIgnore; public override int AosStrengthReq => 25; public override int AosMinDamage => 11; public override int AosMaxDamage => 13; public override int AosSpeed => 46; public override float MlSpeed => 2.50f; public override int OldStrengthReq => 10; public override int OldMinDamage => 5; public override int OldMaxDamage => 26; public override int OldSpeed => 58; public override int DefHitSound => 0x23B; public override int DefMissSound => 0x23A; public override int InitMinHits => 31; public override int InitMaxHits => 90; [Constructible] public Katana() : base( 0x13FF ) { Weight = 6.0; } public Katana( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }