namespace Server.Items { [FlippableAttribute( 0xF61, 0xF60 )] public class Longsword : BaseSword { public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorIgnore; public override WeaponAbility SecondaryAbility => WeaponAbility.ConcussionBlow; public override int AosStrengthReq => 35; public override int AosMinDamage => 15; public override int AosMaxDamage => 16; public override int AosSpeed => 30; public override float MlSpeed => 3.50f; public override int OldStrengthReq => 25; public override int OldMinDamage => 5; public override int OldMaxDamage => 33; public override int OldSpeed => 35; public override int DefHitSound => 0x237; public override int DefMissSound => 0x23A; public override int InitMinHits => 31; public override int InitMaxHits => 110; [Constructible] public Longsword() : base( 0xF61 ) { Weight = 7.0; } public Longsword( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }