namespace Server.Items { [FlippableAttribute( 0x13B6, 0x13B5 )] public class Scimitar : BaseSword { public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike; public override WeaponAbility SecondaryAbility => WeaponAbility.ParalyzingBlow; public override int AosStrengthReq => 25; public override int AosMinDamage => 13; public override int AosMaxDamage => 15; public override int AosSpeed => 37; public override float MlSpeed => 3.00f; public override int OldStrengthReq => 10; public override int OldMinDamage => 4; public override int OldMaxDamage => 30; public override int OldSpeed => 43; public override int DefHitSound => 0x23B; public override int DefMissSound => 0x23A; public override int InitMinHits => 31; public override int InitMaxHits => 90; [Constructible] public Scimitar() : base( 0x13B6 ) { Weight = 5.0; } public Scimitar( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }