namespace Server.Items { [FlippableAttribute( 0x13B9, 0x13Ba )] public class VikingSword : BaseSword { public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow; public override WeaponAbility SecondaryAbility => WeaponAbility.ParalyzingBlow; public override int AosStrengthReq => 40; public override int AosMinDamage => 15; public override int AosMaxDamage => 17; public override int AosSpeed => 28; public override float MlSpeed => 3.75f; public override int OldStrengthReq => 40; public override int OldMinDamage => 6; public override int OldMaxDamage => 34; public override int OldSpeed => 30; public override int DefHitSound => 0x237; public override int DefMissSound => 0x23A; public override int InitMinHits => 31; public override int InitMaxHits => 100; [Constructible] public VikingSword() : base( 0x13B9 ) { Weight = 6.0; } public VikingSword( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }