namespace Server.Mobiles { [TypeAlias( "Server.Mobiles.Bear" )] public class BlackBear : BaseCreature { public override string CorpseName => "a bear corpse"; public override string DefaultName => "a black bear"; [Constructible] public BlackBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Body = 211; BaseSoundID = 0xA3; SetStr( 76, 100 ); SetDex( 56, 75 ); SetInt( 11, 14 ); SetHits( 46, 60 ); SetMana( 0 ); SetDamage( 4, 10 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 20, 25 ); SetResistance( ResistanceType.Cold, 10, 15 ); SetResistance( ResistanceType.Poison, 5, 10 ); SetSkill( SkillName.MagicResist, 20.1, 40.0 ); SetSkill( SkillName.Tactics, 40.1, 60.0 ); SetSkill( SkillName.Wrestling, 40.1, 60.0 ); Fame = 450; Karma = 0; VirtualArmor = 24; Tamable = true; ControlSlots = 1; MinTameSkill = 35.1; } public override int Meat => 1; public override int Hides => 12; public override FoodType FavoriteFood => FoodType.Fish | FoodType.Meat | FoodType.FruitsAndVegies; public override PackInstinct PackInstinct => PackInstinct.Bear; public BlackBear( Serial serial ) : base( serial ) { } public override void Serialize(GenericWriter writer) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }