namespace Server.Mobiles { public class BrownBear : BaseCreature { public override string CorpseName => "a bear corpse"; public override string DefaultName => "a brown bear"; [Constructible] public BrownBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Body = 167; BaseSoundID = 0xA3; SetStr( 76, 100 ); SetDex( 26, 45 ); SetInt( 23, 47 ); SetHits( 46, 60 ); SetMana( 0 ); SetDamage( 6, 12 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 20, 30 ); SetResistance( ResistanceType.Cold, 15, 20 ); SetResistance( ResistanceType.Poison, 10, 15 ); SetSkill( SkillName.MagicResist, 25.1, 35.0 ); SetSkill( SkillName.Tactics, 40.1, 60.0 ); SetSkill( SkillName.Wrestling, 40.1, 60.0 ); Fame = 450; Karma = 0; VirtualArmor = 24; Tamable = true; ControlSlots = 1; MinTameSkill = 41.1; } public override int Meat => 1; public override int Hides => 12; public override FoodType FavoriteFood => FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat; public override PackInstinct PackInstinct => PackInstinct.Bear; public BrownBear( Serial serial ) : base( serial ) { } public override void Serialize(GenericWriter writer) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }