namespace Server.Mobiles { [TypeAlias( "Server.Mobiles.Grizzlybear" )] public class GrizzlyBear : BaseCreature { public override string CorpseName => "a grizzly bear corpse"; public override string DefaultName => "a grizzly bear"; [Constructible] public GrizzlyBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Body = 212; BaseSoundID = 0xA3; SetStr( 126, 155 ); SetDex( 81, 105 ); SetInt( 16, 40 ); SetHits( 76, 93 ); SetMana( 0 ); SetDamage( 8, 13 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 25, 35 ); SetResistance( ResistanceType.Cold, 15, 25 ); SetResistance( ResistanceType.Poison, 5, 10 ); SetResistance( ResistanceType.Energy, 5, 10 ); SetSkill( SkillName.MagicResist, 25.1, 40.0 ); SetSkill( SkillName.Tactics, 70.1, 100.0 ); SetSkill( SkillName.Wrestling, 45.1, 70.0 ); Fame = 1000; Karma = 0; VirtualArmor = 24; Tamable = true; ControlSlots = 1; MinTameSkill = 59.1; } public override int Meat => 2; public override int Hides => 16; public override FoodType FavoriteFood => FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat; public override PackInstinct PackInstinct => PackInstinct.Bear; public GrizzlyBear( Serial serial ) : base( serial ) { } public override void Serialize(GenericWriter writer) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }