namespace Server.Mobiles { public class Chicken : BaseCreature { public override string CorpseName => "a chicken corpse"; public override string DefaultName => "a chicken"; [Constructible] public Chicken() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Body = 0xD0; BaseSoundID = 0x6E; SetStr( 5 ); SetDex( 15 ); SetInt( 5 ); SetHits( 3 ); SetMana( 0 ); SetDamage( 1 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 1, 5 ); SetSkill( SkillName.MagicResist, 4.0 ); SetSkill( SkillName.Tactics, 5.0 ); SetSkill( SkillName.Wrestling, 5.0 ); Fame = 150; Karma = 0; VirtualArmor = 2; Tamable = true; ControlSlots = 1; MinTameSkill = -0.9; } public override int Meat => 1; public override MeatType MeatType => MeatType.Bird; public override FoodType FavoriteFood => FoodType.GrainsAndHay; public override bool CanFly => true; public override int Feathers => 25; public Chicken(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }