namespace Server.Mobiles { public class Eagle : BaseCreature { public override string CorpseName => "a bird corpse"; public override string DefaultName => "an eagle"; [Constructible] public Eagle() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Body = 5; BaseSoundID = 0x2EE; SetStr( 31, 47 ); SetDex( 36, 60 ); SetInt( 8, 20 ); SetHits( 20, 27 ); SetMana( 0 ); SetDamage( 5, 10 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 20, 25 ); SetResistance( ResistanceType.Fire, 10, 15 ); SetResistance( ResistanceType.Cold, 20, 25 ); SetResistance( ResistanceType.Poison, 5, 10 ); SetResistance( ResistanceType.Energy, 5, 10 ); SetSkill( SkillName.MagicResist, 15.3, 30.0 ); SetSkill( SkillName.Tactics, 18.1, 37.0 ); SetSkill( SkillName.Wrestling, 20.1, 30.0 ); Fame = 300; Karma = 0; VirtualArmor = 22; Tamable = true; ControlSlots = 1; MinTameSkill = 17.1; } public override int Meat => 1; public override MeatType MeatType => MeatType.Bird; public override int Feathers => 36; public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish; public override bool CanFly => true; public Eagle(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }