namespace Server.Mobiles { public class Phoenix : BaseCreature { public override string CorpseName => "a phoenix corpse"; public override string DefaultName => "a phoenix"; [Constructible] public Phoenix() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Body = 5; Hue = 0x674; BaseSoundID = 0x8F; SetStr( 504, 700 ); SetDex( 202, 300 ); SetInt( 504, 700 ); SetHits( 340, 383 ); SetDamage( 25 ); SetDamageType( ResistanceType.Physical, 50 ); SetDamageType( ResistanceType.Fire, 50 ); SetResistance( ResistanceType.Physical, 45, 55 ); SetResistance( ResistanceType.Fire, 60, 70 ); SetResistance( ResistanceType.Poison, 25, 35 ); SetResistance( ResistanceType.Energy, 40, 50 ); SetSkill( SkillName.EvalInt, 90.2, 100.0 ); SetSkill( SkillName.Magery, 90.2, 100.0 ); SetSkill( SkillName.Meditation, 75.1, 100.0 ); SetSkill( SkillName.MagicResist, 86.0, 135.0 ); SetSkill( SkillName.Tactics, 80.1, 90.0 ); SetSkill( SkillName.Wrestling, 90.1, 100.0 ); Fame = 15000; Karma = 0; VirtualArmor = 60; } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich ); AddLoot( LootPack.Rich ); } public override int Meat => 1; public override MeatType MeatType => MeatType.Bird; public override int Feathers => 36; public override bool CanFly => true; public Phoenix( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }