namespace Server.Mobiles { [TypeAlias( "Server.Mobiles.Direwolf" )] public class DireWolf : BaseCreature { public override string CorpseName => "a dire wolf corpse"; public override string DefaultName => "a dire wolf"; [Constructible] public DireWolf() : base( AIType.AI_Melee,FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 23; BaseSoundID = 0xE5; SetStr( 96, 120 ); SetDex( 81, 105 ); SetInt( 36, 60 ); SetHits( 58, 72 ); SetMana( 0 ); SetDamage( 11, 17 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 20, 25 ); SetResistance( ResistanceType.Fire, 10, 20 ); SetResistance( ResistanceType.Cold, 5, 10 ); SetResistance( ResistanceType.Poison, 5, 10 ); SetResistance( ResistanceType.Energy, 10, 15 ); SetSkill( SkillName.MagicResist, 57.6, 75.0 ); SetSkill( SkillName.Tactics, 50.1, 70.0 ); SetSkill( SkillName.Wrestling, 60.1, 80.0 ); Fame = 2500; Karma = -2500; VirtualArmor = 22; Tamable = true; ControlSlots = 1; MinTameSkill = 83.1; } public override int Meat => 1; public override int Hides => 7; public override HideType HideType => HideType.Spined; public override FoodType FavoriteFood => FoodType.Meat; public override PackInstinct PackInstinct => PackInstinct.Canine; public DireWolf(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }