namespace Server.Mobiles { public class Bull : BaseCreature { public override string CorpseName => "a bull corpse"; public override string DefaultName => "a bull"; [Constructible] public Bull() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Body = Utility.RandomList( 0xE8, 0xE9 ); BaseSoundID = 0x64; if ( 0.5 >= Utility.RandomDouble() ) Hue = 0x901; SetStr( 77, 111 ); SetDex( 56, 75 ); SetInt( 47, 75 ); SetHits( 50, 64 ); SetMana( 0 ); SetDamage( 4, 9 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 25, 30 ); SetResistance( ResistanceType.Cold, 10, 15 ); SetSkill( SkillName.MagicResist, 17.6, 25.0 ); SetSkill( SkillName.Tactics, 67.6, 85.0 ); SetSkill( SkillName.Wrestling, 40.1, 57.5 ); Fame = 600; Karma = 0; VirtualArmor = 28; Tamable = true; ControlSlots = 1; MinTameSkill = 71.1; } public override int Meat => 10; public override int Hides => 15; public override FoodType FavoriteFood => FoodType.GrainsAndHay; public override PackInstinct PackInstinct => PackInstinct.Bull; public Bull(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }