namespace Server.Mobiles { public class Cougar : BaseCreature { public override string CorpseName => "a cougar corpse"; public override string DefaultName => "a cougar"; [Constructible] public Cougar() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Body = 63; BaseSoundID = 0x73; SetStr( 56, 80 ); SetDex( 66, 85 ); SetInt( 26, 50 ); SetHits( 34, 48 ); SetMana( 0 ); SetDamage( 4, 10 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 20, 25 ); SetResistance( ResistanceType.Fire, 5, 10 ); SetResistance( ResistanceType.Cold, 10, 15 ); SetResistance( ResistanceType.Poison, 5, 10 ); SetSkill( SkillName.MagicResist, 15.1, 30.0 ); SetSkill( SkillName.Tactics, 45.1, 60.0 ); SetSkill( SkillName.Wrestling, 45.1, 60.0 ); Fame = 450; Karma = 0; VirtualArmor = 16; Tamable = true; ControlSlots = 1; MinTameSkill = 41.1; } public override int Meat => 1; public override int Hides => 10; public override FoodType FavoriteFood => FoodType.Fish | FoodType.Meat; public override PackInstinct PackInstinct => PackInstinct.Feline; public Cougar(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }