namespace Server.Mobiles { [TypeAlias( "Server.Mobiles.Hellcat" )] public class HellCat : BaseCreature { public override string CorpseName => "a hell cat corpse"; public override string DefaultName => "a hell cat"; [Constructible] public HellCat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 0xC9; Hue = Utility.RandomList( 0x647, 0x650, 0x659, 0x662, 0x66B, 0x674); BaseSoundID = 0x69; SetStr( 51, 100 ); SetDex( 52, 150 ); SetInt( 13, 85 ); SetHits( 48, 67 ); SetDamage( 6, 12 ); SetDamageType( ResistanceType.Physical, 40 ); SetDamageType( ResistanceType.Fire, 60 ); SetResistance( ResistanceType.Physical, 25, 35 ); SetResistance( ResistanceType.Fire, 80, 90 ); SetResistance( ResistanceType.Energy, 15, 20 ); SetSkill( SkillName.MagicResist, 45.1, 60.0 ); SetSkill( SkillName.Tactics, 40.1, 55.0 ); SetSkill( SkillName.Wrestling, 30.1, 40.0 ); Fame = 1000; Karma = -1000; VirtualArmor = 30; Tamable = true; ControlSlots = 1; MinTameSkill = 71.1; } public override void GenerateLoot() { AddLoot( LootPack.Meager ); } public override bool HasBreath => true; // fire breath enabled public override int Hides => 10; public override HideType HideType => HideType.Spined; public override FoodType FavoriteFood => FoodType.Meat; public override PackInstinct PackInstinct => PackInstinct.Feline; public HellCat(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }