namespace Server.Mobiles { public class Panther : BaseCreature { public override string CorpseName => "a panther corpse"; public override string DefaultName => "a panther"; [Constructible] public Panther() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Body = 0xD6; Hue = 0x901; BaseSoundID = 0x462; SetStr( 61, 85 ); SetDex( 86, 105 ); SetInt( 26, 50 ); SetHits( 37, 51 ); SetMana( 0 ); SetDamage( 4, 12 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 20, 25 ); SetResistance( ResistanceType.Fire, 5, 10 ); SetResistance( ResistanceType.Cold, 10, 15 ); SetResistance( ResistanceType.Poison, 5, 10 ); SetSkill( SkillName.MagicResist, 15.1, 30.0 ); SetSkill( SkillName.Tactics, 50.1, 65.0 ); SetSkill( SkillName.Wrestling, 50.1, 65.0 ); Fame = 450; Karma = 0; VirtualArmor = 16; Tamable = true; ControlSlots = 1; MinTameSkill = 53.1; } public override int Meat => 1; public override int Hides => 10; public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish; public override PackInstinct PackInstinct => PackInstinct.Feline; public Panther(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }