namespace Server.Mobiles { public class Gorilla : BaseCreature { public override string CorpseName => "a gorilla corpse"; public override string DefaultName => "a gorilla"; [Constructible] public Gorilla() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Body = 0x1D; BaseSoundID = 0x9E; SetStr( 53, 95 ); SetDex( 36, 55 ); SetInt( 36, 60 ); SetHits( 38, 51 ); SetMana( 0 ); SetDamage( 4, 10 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 20, 25 ); SetResistance( ResistanceType.Fire, 5, 10 ); SetResistance( ResistanceType.Cold, 10, 15 ); SetSkill( SkillName.MagicResist, 45.1, 60.0 ); SetSkill( SkillName.Tactics, 43.3, 58.0 ); SetSkill( SkillName.Wrestling, 43.3, 58.0 ); Fame = 450; Karma = 0; VirtualArmor = 20; Tamable = true; ControlSlots = 1; MinTameSkill = -18.9; } public override int Meat => 1; public override int Hides => 6; public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay; public Gorilla(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }