namespace Server.Mobiles { public class Pig : BaseCreature { public override string CorpseName => "a pig corpse"; public override string DefaultName => "a pig"; [Constructible] public Pig() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Body = 0xCB; BaseSoundID = 0xC4; SetStr( 20 ); SetDex( 20 ); SetInt( 5 ); SetHits( 12 ); SetMana( 0 ); SetDamage( 2, 4 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 10, 15 ); SetSkill( SkillName.MagicResist, 5.0 ); SetSkill( SkillName.Tactics, 5.0 ); SetSkill( SkillName.Wrestling, 5.0 ); Fame = 150; Karma = 0; VirtualArmor = 12; Tamable = true; ControlSlots = 1; MinTameSkill = 11.1; } public override int Meat => 1; public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay; public Pig(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }