namespace Server.Mobiles { public class Walrus : BaseCreature { public override string CorpseName => "a walrus corpse"; public override string DefaultName => "a walrus"; [Constructible] public Walrus() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Body = 0xDD; BaseSoundID = 0xE0; SetStr( 21, 29 ); SetDex( 46, 55 ); SetInt( 16, 20 ); SetHits( 14, 17 ); SetMana( 0 ); SetDamage( 4, 10 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 20, 25 ); SetResistance( ResistanceType.Fire, 5, 10 ); SetResistance( ResistanceType.Cold, 20, 25 ); SetResistance( ResistanceType.Poison, 5, 10 ); SetResistance( ResistanceType.Energy, 5, 10 ); SetSkill( SkillName.MagicResist, 15.1, 20.0 ); SetSkill( SkillName.Tactics, 19.2, 29.0 ); SetSkill( SkillName.Wrestling, 19.2, 29.0 ); Fame = 150; Karma = 0; VirtualArmor = 18; Tamable = true; ControlSlots = 1; MinTameSkill = 35.1; } public override int Meat => 1; public override int Hides => 12; public override FoodType FavoriteFood => FoodType.Fish; public Walrus(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }