using System; using Server.Items; namespace Server.Mobiles { public class Unicorn : BaseMount { public override string CorpseName => "a unicorn corpse"; public override bool AllowMaleRider => false; public override bool AllowMaleTamer => false; public override bool InitialInnocent => true; public override TimeSpan MountAbilityDelay => TimeSpan.FromHours( 1.0 ); public override void OnDisallowedRider( Mobile m ) { m.SendLocalizedMessage( 1042318 ); // The unicorn refuses to allow you to ride it. } public override bool DoMountAbility( int damage, Mobile attacker ) { if ( Rider == null || attacker == null ) //sanity return false; if ( Rider.Poisoned && ((Rider.Hits - damage) < 40) ) { Poison p = Rider.Poison; if ( p != null ) { int chanceToCure = 10000 + (int)(Skills[SkillName.Magery].Value * 75) - ((p.Level + 1) * (Core.AOS ? (p.Level < 4 ? 3300 : 3100) : 1750)); chanceToCure /= 100; if ( chanceToCure > Utility.Random( 100 ) ) { if ( Rider.CurePoison( this ) ) //TODO: Confirm if mount is the one flagged for curing it or the rider is { Rider.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, true, "Your mount senses you are in danger and aids you with magic." ); Rider.FixedParticles( 0x373A, 10, 15, 5012, EffectLayer.Waist ); Rider.PlaySound( 0x1E0 ); // Cure spell effect. Rider.PlaySound( 0xA9 ); // Unicorn's whinny. return true; } } } } return false; } [Constructible] public Unicorn() : this( "a unicorn" ) { } [Constructible] public Unicorn( string name ) : base( name, 0x7A, 0x3EB4, AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 ) { BaseSoundID = 0x4BC; SetStr( 296, 325 ); SetDex( 96, 115 ); SetInt( 186, 225 ); SetHits( 191, 210 ); SetDamage( 16, 22 ); SetDamageType( ResistanceType.Physical, 75 ); SetDamageType( ResistanceType.Energy, 25 ); SetResistance( ResistanceType.Physical, 55, 65 ); SetResistance( ResistanceType.Fire, 25, 40 ); SetResistance( ResistanceType.Cold, 25, 40 ); SetResistance( ResistanceType.Poison, 55, 65 ); SetResistance( ResistanceType.Energy, 25, 40 ); SetSkill( SkillName.EvalInt, 80.1, 90.0 ); SetSkill( SkillName.Magery, 60.2, 80.0 ); SetSkill( SkillName.Meditation, 50.1, 60.0 ); SetSkill( SkillName.MagicResist, 75.3, 90.0 ); SetSkill( SkillName.Tactics, 20.1, 22.5 ); SetSkill( SkillName.Wrestling, 80.5, 92.5 ); Fame = 9000; Karma = 9000; Tamable = true; ControlSlots = 2; MinTameSkill = 95.1; } public override void GenerateLoot() { AddLoot( LootPack.Rich ); AddLoot( LootPack.LowScrolls ); AddLoot( LootPack.Potions ); } public override void OnDeath( Container c ) { base.OnDeath( c ); if ( Utility.RandomDouble() < 0.35 ) c.DropItem( new UnicornRibs() ); } public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead; public override Poison PoisonImmune => Poison.Lethal; public override int Meat => 3; public override int Hides => 10; public override HideType HideType => HideType.Horned; public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay; public Unicorn( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }