namespace Server.Mobiles { public class Alligator : BaseCreature { public override string CorpseName => "an alligator corpse"; public override string DefaultName => "an alligator"; [Constructible] public Alligator() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 0xCA; BaseSoundID = 660; SetStr( 76, 100 ); SetDex( 6, 25 ); SetInt( 11, 20 ); SetHits( 46, 60 ); SetStam( 46, 65 ); SetMana( 0 ); SetDamage( 5, 15 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 25, 35 ); SetResistance( ResistanceType.Fire, 5, 10 ); SetResistance( ResistanceType.Poison, 5, 10 ); SetSkill( SkillName.MagicResist, 25.1, 40.0 ); SetSkill( SkillName.Tactics, 40.1, 60.0 ); SetSkill( SkillName.Wrestling, 40.1, 60.0 ); Fame = 600; Karma = -600; VirtualArmor = 30; Tamable = true; ControlSlots = 1; MinTameSkill = 47.1; } public override int Meat => 1; public override int Hides => 12; public override HideType HideType => HideType.Spined; public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish; public Alligator(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if ( BaseSoundID == 0x5A ) BaseSoundID = 660; } } }