using Server.Factions; namespace Server.Mobiles { [TypeAlias( "Server.Mobiles.Silverserpant" )] public class SilverSerpent : BaseCreature { public override string CorpseName => "a silver serpent corpse"; public override Faction FactionAllegiance => TrueBritannians.Instance; public override Ethics.Ethic EthicAllegiance => Ethics.Ethic.Hero; public override string DefaultName => "a silver serpent"; [Constructible] public SilverSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 92; BaseSoundID = 219; SetStr( 161, 360 ); SetDex( 151, 300 ); SetInt( 21, 40 ); SetHits( 97, 216 ); SetDamage( 5, 21 ); SetDamageType( ResistanceType.Physical, 50 ); SetDamageType( ResistanceType.Poison, 50 ); SetResistance( ResistanceType.Physical, 35, 45 ); SetResistance( ResistanceType.Fire, 5, 10 ); SetResistance( ResistanceType.Cold, 5, 10 ); SetResistance( ResistanceType.Poison, 100 ); SetResistance( ResistanceType.Energy, 5, 10 ); SetSkill( SkillName.Poisoning, 90.1, 100.0 ); SetSkill( SkillName.MagicResist, 95.1, 100.0 ); SetSkill( SkillName.Tactics, 80.1, 95.0 ); SetSkill( SkillName.Wrestling, 85.1, 100.0 ); Fame = 7000; Karma = -7000; VirtualArmor = 40; } public override void GenerateLoot() { AddLoot( LootPack.Average ); AddLoot( LootPack.Gems, 2 ); } public override bool DeathAdderCharmable => true; public override int Meat => 1; public override Poison PoisonImmune => Poison.Lethal; public override Poison HitPoison => Poison.Lethal; public SilverSerpent(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if ( BaseSoundID == -1 ) BaseSoundID = 219; } } }