namespace Server.Mobiles { public class Snake : BaseCreature { public override string CorpseName => "a snake corpse"; public override string DefaultName => "a snake"; [Constructible] public Snake() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 52; Hue = Utility.RandomSnakeHue(); BaseSoundID = 0xDB; SetStr( 22, 34 ); SetDex( 16, 25 ); SetInt( 6, 10 ); SetHits( 15, 19 ); SetMana( 0 ); SetDamage( 1, 4 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 15, 20 ); SetResistance( ResistanceType.Poison, 20, 30 ); SetSkill( SkillName.Poisoning, 50.1, 70.0 ); SetSkill( SkillName.MagicResist, 15.1, 20.0 ); SetSkill( SkillName.Tactics, 19.3, 34.0 ); SetSkill( SkillName.Wrestling, 19.3, 34.0 ); Fame = 300; Karma = -300; VirtualArmor = 16; Tamable = true; ControlSlots = 1; MinTameSkill = 59.1; } public override Poison PoisonImmune => Poison.Lesser; public override Poison HitPoison => Poison.Lesser; public override bool DeathAdderCharmable => true; public override int Meat => 1; public override FoodType FavoriteFood => FoodType.Eggs; public Snake(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }