namespace Server.Mobiles { public class Dog : BaseCreature { public override string CorpseName => "a dog corpse"; public override string DefaultName => "a dog"; [Constructible] public Dog() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Body = 0xD9; Hue = Utility.RandomAnimalHue(); BaseSoundID = 0x85; SetStr( 27, 37 ); SetDex( 28, 43 ); SetInt( 29, 37 ); SetHits( 17, 22 ); SetMana( 0 ); SetDamage( 4, 7 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 10, 15 ); SetSkill( SkillName.MagicResist, 22.1, 47.0 ); SetSkill( SkillName.Tactics, 19.2, 31.0 ); SetSkill( SkillName.Wrestling, 19.2, 31.0 ); Fame = 0; Karma = 300; VirtualArmor = 12; Tamable = true; ControlSlots = 1; MinTameSkill = -15.3; } public override int Meat => 1; public override FoodType FavoriteFood => FoodType.Meat; public override PackInstinct PackInstinct => PackInstinct.Canine; public Dog(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }