using System; using Server.Items; namespace Server.Mobiles { public class ArcherGuard : BaseGuard { private Timer m_AttackTimer, m_IdleTimer; private Mobile m_Focus; [Constructible] public ArcherGuard() : this( null ) { } public ArcherGuard( Mobile target ) : base( target ) { InitStats( 100, 125, 25 ); Title = "the guard"; SpeechHue = Utility.RandomDyedHue(); Hue = Utility.RandomSkinHue(); if ( Female = Utility.RandomBool() ) { Body = 0x191; Name = NameList.RandomName( "female" ); } else { Body = 0x190; Name = NameList.RandomName( "male" ); } new Horse().Rider = this; AddItem( new StuddedChest() ); AddItem( new StuddedArms() ); AddItem( new StuddedGloves() ); AddItem( new StuddedGorget() ); AddItem( new StuddedLegs() ); AddItem( new Boots() ); AddItem( new SkullCap() ); Bow bow = new Bow(); bow.Movable = false; bow.Crafter = this; bow.Quality = WeaponQuality.Exceptional; AddItem( bow ); Container pack = new Backpack(); pack.Movable = false; Arrow arrows = new Arrow( 250 ); arrows.LootType = LootType.Newbied; pack.DropItem( arrows ); pack.DropItem( new Gold( 10, 25 ) ); AddItem( pack ); Skills[SkillName.Anatomy].Base = 120.0; Skills[SkillName.Tactics].Base = 120.0; Skills[SkillName.Archery].Base = 120.0; Skills[SkillName.MagicResist].Base = 120.0; Skills[SkillName.DetectHidden].Base = 100.0; NextCombatTime = Core.TickCount + 500; Focus = target; } public ArcherGuard( Serial serial ) : base( serial ) { } public override bool OnBeforeDeath() { if ( m_Focus != null && m_Focus.Alive ) new AvengeTimer( m_Focus ).Start(); // If a guard dies, three more guards will spawn return base.OnBeforeDeath(); } [CommandProperty( AccessLevel.GameMaster )] public override Mobile Focus { get => m_Focus; set { if ( Deleted ) return; Mobile oldFocus = m_Focus; if ( oldFocus != value ) { m_Focus = value; if ( value != null ) AggressiveAction( value ); Combatant = value; if ( oldFocus != null && !oldFocus.Alive ) Say( "Thou hast suffered thy punishment, scoundrel." ); if ( value != null ) Say( 500131 ); // Thou wilt regret thine actions, swine! if ( m_AttackTimer != null ) { m_AttackTimer.Stop(); m_AttackTimer = null; } if ( m_IdleTimer != null ) { m_IdleTimer.Stop(); m_IdleTimer = null; } if ( m_Focus != null ) { m_AttackTimer = new AttackTimer( this ); m_AttackTimer.Start(); ((AttackTimer)m_AttackTimer).DoOnTick(); } else { m_IdleTimer = new IdleTimer( this ); m_IdleTimer.Start(); } } else if ( m_Focus == null && m_IdleTimer == null ) { m_IdleTimer = new IdleTimer( this ); m_IdleTimer.Start(); } } } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version writer.Write( m_Focus ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 0: { m_Focus = reader.ReadMobile(); if ( m_Focus != null ) { m_AttackTimer = new AttackTimer( this ); m_AttackTimer.Start(); } else { m_IdleTimer = new IdleTimer( this ); m_IdleTimer.Start(); } break; } } } public override void OnAfterDelete() { if ( m_AttackTimer != null ) { m_AttackTimer.Stop(); m_AttackTimer = null; } if ( m_IdleTimer != null ) { m_IdleTimer.Stop(); m_IdleTimer = null; } base.OnAfterDelete(); } private class AvengeTimer : Timer { private Mobile m_Focus; public AvengeTimer( Mobile focus ) : base( TimeSpan.FromSeconds( 2.5 ), TimeSpan.FromSeconds( 1.0 ), 3 ) // After 2.5 seconds, one guard will spawn every 1.0 second, three times { m_Focus = focus; } protected override void OnTick() { Spawn( m_Focus, m_Focus, 1, true ); } } private class AttackTimer : Timer { private ArcherGuard m_Owner; // private bool m_Shooting; public AttackTimer( ArcherGuard owner ) : base( TimeSpan.FromSeconds( 0.25 ), TimeSpan.FromSeconds( 0.1 ) ) { m_Owner = owner; } public void DoOnTick() { OnTick(); } protected override void OnTick() { if ( m_Owner.Deleted ) { Stop(); return; } m_Owner.Criminal = false; m_Owner.Kills = 0; m_Owner.Stam = m_Owner.StamMax; Mobile target = m_Owner.Focus; if ( target != null && (target.Deleted || !target.Alive || !m_Owner.CanBeHarmful( target )) ) { m_Owner.Focus = null; Stop(); return; } else if ( m_Owner.Weapon is Fists ) { m_Owner.Kill(); Stop(); return; } if ( target != null && m_Owner.Combatant != target ) m_Owner.Combatant = target; if ( target == null ) { Stop(); } else {// TeleportTo( target ); target.BoltEffect( 0 ); if ( target is BaseCreature creature ) creature.NoKillAwards = true; target.Damage( target.HitsMax, m_Owner ); target.Kill(); // just in case, maybe Damage is overridden on some shard if ( target.Corpse != null && !target.Player ) target.Corpse.Delete(); m_Owner.Focus = null; Stop(); }// /*else if ( !m_Owner.InRange( target, 20 ) ) { m_Shooting = false; m_Owner.Focus = null; } else if ( !m_Owner.InLOS( target ) ) { m_Shooting = false; TeleportTo( target ); } else if ( !m_Owner.CanSee( target ) ) { m_Shooting = false; if ( !m_Owner.InRange( target, 2 ) ) { if ( !m_Owner.Move( m_Owner.GetDirectionTo( target ) | Direction.Running ) && OutOfMaxDistance( target ) ) TeleportTo( target ); } else { if ( !m_Owner.UseSkill( SkillName.DetectHidden ) && Utility.Random( 50 ) == 0 ) m_Owner.Say( "Reveal!" ); } } else { if ( m_Shooting && (TimeToSpare() || OutOfMaxDistance( target )) ) m_Shooting = false; else if ( !m_Shooting && InMinDistance( target ) ) m_Shooting = true; if ( !m_Shooting ) { if ( m_Owner.InRange( target, 1 ) ) { if ( !m_Owner.Move( (Direction)(m_Owner.GetDirectionTo( target ) - 4) | Direction.Running ) && OutOfMaxDistance( target ) ) // Too close, move away TeleportTo( target ); } else if ( !m_Owner.InRange( target, 2 ) ) { if ( !m_Owner.Move( m_Owner.GetDirectionTo( target ) | Direction.Running ) && OutOfMaxDistance( target ) ) TeleportTo( target ); } } }*/ } private bool TimeToSpare() { return (m_Owner.NextCombatTime - Core.TickCount) > 1000; } private bool OutOfMaxDistance( Mobile target ) { return !m_Owner.InRange( target, m_Owner.Weapon.MaxRange ); } private bool InMinDistance( Mobile target ) { return m_Owner.InRange( target, 4 ); } private void TeleportTo( Mobile target ) { Point3D from = m_Owner.Location; Point3D to = target.Location; m_Owner.Location = to; Effects.SendLocationParticles( EffectItem.Create( from, m_Owner.Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 2023 ); Effects.SendLocationParticles( EffectItem.Create( to, m_Owner.Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 5023 ); m_Owner.PlaySound( 0x1FE ); } } private class IdleTimer : Timer { private ArcherGuard m_Owner; private int m_Stage; public IdleTimer( ArcherGuard owner ) : base( TimeSpan.FromSeconds( 2.0 ), TimeSpan.FromSeconds( 2.5 ) ) { m_Owner = owner; } protected override void OnTick() { if ( m_Owner.Deleted ) { Stop(); return; } if ( (m_Stage++ % 4) == 0 || !m_Owner.Move( m_Owner.Direction ) ) m_Owner.Direction = (Direction)Utility.Random( 8 ); if ( m_Stage > 16 ) { Effects.SendLocationParticles( EffectItem.Create( m_Owner.Location, m_Owner.Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 2023 ); m_Owner.PlaySound( 0x1FE ); m_Owner.Delete(); } } } } }