using Server.Items; namespace Server.Mobiles { public class CrystalElemental : BaseCreature { public override string CorpseName => "a crystal elemental corpse"; public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack; public override string DefaultName => "a crystal elemental"; [Constructible] public CrystalElemental() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 300; BaseSoundID = 278; SetStr( 136, 160 ); SetDex( 51, 65 ); SetInt( 86, 110 ); SetHits( 150 ); SetDamage( 10, 15 ); SetDamageType( ResistanceType.Physical, 80 ); SetDamageType( ResistanceType.Energy, 20 ); SetResistance( ResistanceType.Physical, 50, 60 ); SetResistance( ResistanceType.Fire, 40, 50 ); SetResistance( ResistanceType.Cold, 40, 50 ); SetResistance( ResistanceType.Poison, 100 ); SetResistance( ResistanceType.Energy, 55, 70 ); SetSkill( SkillName.EvalInt, 70.1, 75.0 ); SetSkill( SkillName.Magery, 70.1, 75.0 ); SetSkill( SkillName.Meditation, 65.1, 75.0 ); SetSkill( SkillName.MagicResist, 80.1, 90.0 ); SetSkill( SkillName.Tactics, 75.1, 85.0 ); SetSkill( SkillName.Wrestling, 65.1, 75.0 ); Fame = 6500; Karma = -6500; VirtualArmor = 54; } public override void GenerateLoot() { AddLoot( LootPack.Rich ); AddLoot( LootPack.Average ); } public override bool BleedImmune => true; public override Poison PoisonImmune => Poison.Lethal; public override int TreasureMapLevel => 1; public CrystalElemental( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }