using Server.Items; namespace Server.Mobiles { public class DarknightCreeper : BaseCreature { public override string CorpseName => "a darknight creeper corpse"; public override bool IgnoreYoungProtection => Core.ML; [Constructible] public DarknightCreeper() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName( "darknight creeper" ); Body = 313; BaseSoundID = 0xE0; SetStr( 301, 330 ); SetDex( 101, 110 ); SetInt( 301, 330 ); SetHits( 4000 ); SetDamage( 22, 26 ); SetDamageType( ResistanceType.Physical, 85 ); SetDamageType( ResistanceType.Poison, 15 ); SetResistance( ResistanceType.Physical, 60 ); SetResistance( ResistanceType.Fire, 60 ); SetResistance( ResistanceType.Cold, 100 ); SetResistance( ResistanceType.Poison, 90 ); SetResistance( ResistanceType.Energy, 75 ); SetSkill( SkillName.DetectHidden, 80.0 ); SetSkill( SkillName.EvalInt, 118.1, 120.0 ); SetSkill( SkillName.Magery, 112.6, 120.0 ); SetSkill( SkillName.Meditation, 150.0 ); SetSkill( SkillName.Poisoning, 120.0 ); SetSkill( SkillName.MagicResist, 90.1, 90.9 ); SetSkill( SkillName.Tactics, 100.0 ); SetSkill( SkillName.Wrestling, 90.1, 90.9 ); SetSkill( SkillName.Necromancy, 120.1, 130.0 ); SetSkill( SkillName.SpiritSpeak, 120.1, 130.0 ); Fame = 22000; Karma = -22000; VirtualArmor = 34; } public override void GenerateLoot() { AddLoot( LootPack.UltraRich, 2 ); } public override void OnDeath( Container c ) { base.OnDeath( c ); if ( !Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance( this ) ) DemonKnight.DistributeArtifact( this ); } public override bool BardImmune => !Core.SE; public override bool Unprovokable => Core.SE; public override bool AreaPeaceImmune => Core.SE; public override bool BleedImmune => true; public override Poison PoisonImmune => Poison.Lethal; public override Poison HitPoison => Poison.Lethal; public override int TreasureMapLevel => 1; public DarknightCreeper( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( BaseSoundID == 471 ) BaseSoundID = 0xE0; } } }