using Server.Items; namespace Server.Mobiles { public class FleshRenderer : BaseCreature { public override string CorpseName => "a fleshrenderer corpse"; public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.ParalyzingBlow; public override bool IgnoreYoungProtection => Core.ML; public override string DefaultName => "a fleshrenderer"; [Constructible] public FleshRenderer() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 315; SetStr( 401, 460 ); SetDex( 201, 210 ); SetInt( 221, 260 ); SetHits( 4500 ); SetDamage( 16, 20 ); SetDamageType( ResistanceType.Physical, 80 ); SetDamageType( ResistanceType.Poison, 20 ); SetResistance( ResistanceType.Physical, 80, 90 ); SetResistance( ResistanceType.Fire, 50, 60 ); SetResistance( ResistanceType.Cold, 50, 60 ); SetResistance( ResistanceType.Poison, 100 ); SetResistance( ResistanceType.Energy, 70, 80 ); SetSkill( SkillName.DetectHidden, 80.0 ); SetSkill( SkillName.MagicResist, 155.1, 160.0 ); SetSkill( SkillName.Meditation, 100.0 ); SetSkill( SkillName.Tactics, 100.0 ); SetSkill( SkillName.Wrestling, 90.1, 100.0 ); Fame = 23000; Karma = -23000; VirtualArmor = 24; } public override void GenerateLoot() { AddLoot( LootPack.UltraRich, 2 ); } public override void OnDeath( Container c ) { base.OnDeath( c ); if ( !Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance( this ) ) DemonKnight.DistributeArtifact( this ); } public override bool AutoDispel => true; public override bool BardImmune => !Core.SE; public override bool Unprovokable => Core.SE; public override bool AreaPeaceImmune => Core.SE; public override Poison PoisonImmune => Poison.Lethal; public override int TreasureMapLevel => 1; public override int GetAttackSound() { return 0x34C; } public override int GetHurtSound() { return 0x354; } public override int GetAngerSound() { return 0x34C; } public override int GetIdleSound() { return 0x34C; } public override int GetDeathSound() { return 0x354; } public FleshRenderer( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( BaseSoundID == 660 ) BaseSoundID = -1; } } }